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     The Elder Scrolls III
           MORROWIND: 
    Aftershock's Travel Tent
	   v. 1.95b

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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Possible Conflicts
5. Known problems
6. Credits
7. E-Mail
8. Version History


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     1. INSTALLING THE PLUGIN

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To install the plugin, unzip the files into the Morrowind/Data Files
directory. 


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     2. PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box 
next to the Travel Tent V1_9b.esp file.

The travel tent is on sale from an ashlander named Stra'akel at 
the Zainab Camp.

To use the tent:

	1.  Place the tent roll on the ground on one side of a
		flat area

	2.  Place the tent stake on the other side of chosen flat
		area.  The distance must be very close to the 
		diameter of the finished tent.

	3.  Return to tent roll and stand on side opposite the
		tent stake.

	4.  Activate tent roll.  You will be given the choice to
		raise your tent, pick up the tent roll, or do
		nothing.

	5.  If you choose to raise your tent, one of several
		things will happen:

		a.  You will get a message that your stake
			is too close, or too far.  (move 
			your roll or stake and try again)

		b.  You will get a message to place your
			tent stake, if it is not on the
			ground.  (follow step 2)

		c.  You will get a message that the ground
			is not level enough to raise your
			tent.

		d.  You will get a message that you are
			standing where your tent should go.
			(move around to the other side of
			the tent roll and try again.

		e.  Your tent roll will be replaced with
			a yurt positioned between the 
			roll and the stake.

	6.  Find the door of your finished tent and activate it
		to go inside.

	7.  Use the exit door to go outside.  (Note:  You will
		see a glimpse of the ashlands south of the 
		ghostgate before you get back to the outside
		of your tent.  This is normal.

	8.  When you are ready to lower your tent, activate the
		tent anywhere but the door, and choose to strike.
		Your tent will be replaced with the tent roll again.

	9.  Pick up the tent roll and do not forget to pick up the
		tent stake!

	10.  When you reach a new campground, repeat.

To have companions use the tent:

	Talk to your companion after your tent is raised.  If they 
	have the companion share option available, they will have 
	a new topic:  "Enter Tent"  Tell them that you want them 
	to follow you and go into your tent like normal.  When you 
	want them to leave, talk to them and choose topic "Exit Tent"
	and have them follow you out.


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     3. Save Games

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This plugin should not invalidate your old saved games, but you should
always make a backup prior to installing any new plugin. If you save 
your game while this plugin is loaded, you may encounter error messages 
when you reload the saved game without the plugin. But you should be
able to continue on with the original game.  If you use this plugin in 
place of an older version of travel tent, you may see error messages
and some newer functions may not work properly.  You can avoid this
by cleaning your save game:  load game without travel tent selected,
click ok for all error messages, then save.  Exit and select the
new version, and play as normal.  Remember to remove ALL items from
the tent before cleaning your save.

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     4. Possible Conflicts

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This plugin does changes the interior of the cell, "Zainab Camp",
and the cell, (0,0), so there is a possibility of conflict with 
any other mods which also alter these cells.  

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     5. Known Problems

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If you have a companion following you and they are inside the
tent when it is raised.  They might try to walk through the tent
door to get to you.  If this happens, it will activate the door
and place you in the tent, and everytime you try to leave, you
will get put right back in, since your companion will still be
activating the door when you get outside.  If you get stuck like
this, and you know the editor id of your companion, you can try
to use the console editor to move them away from the doorway
before you try to leave again.

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     6. Credits

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All original scripting by James W. Davie (Aftershock_81).

Research of fixme in global scripts bug provided by ManaUser 
	(In old official Forum) 

Thanks to Bethesda Softworks for making a great game and the
privilige to make it better.

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     7. E-mail

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Please send feedback and any error reports to:

aftershock_81@hotmail.com

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     8. Version History

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v 1.95b
	- Fixed CTD near cities (was caused by use of Fixme in
		global script)
	- Added variable water level inside tent if tent is
		raised in water.
	- Changed Stra'akel's dialogue to remove warnings about
		use near cities and to remind players about
		companion functions


v 1.9b
	-First release (Why not 0.9b?  I don't know...  I guess
		I was half asleep when I set the version number)